Breakdown: CGMA - Japanese Environment
Breakdown: CGMA - Japanese Environment

This is the breakdown of the props and vegetation for my CGMA - Japanese Environment.

Poly count is listed for each asset on the wireframe renders. For the plants I showed the largest variation in terms of poly count as I did a bunch of variations to fill the scene. Only showed ivy and moss on torii gate, but used same assets to place on bridge, lanterns and trees in engine. Open to any feedback! Thanks.

Link to CGMA - Japanese Environment:

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