CZ Scorpion EVO 3 A1 -- I really wanted to do another hard surface weapon that showcased the Maya boolean to Zbrush workflow. I took a lot of my inspiration from https://www.artstation.com/simonfuchs using smoothing groups and polishing to create the high poly in Zbrush. The tri count ended up being a little higher than I could've gone. I kept some detail in the magazine that I chose to not bake down, but if I needed to be more efficient that's where I would bring down the poly count. My goal for this weapon was a next gen AAA game asset.
Tri count -- 34175 not including bullets.
Materials -- 1 4K texture