Remington ACR
Jordon jakusz highresscreenshot00003
Jordon jakusz highresscreenshot00005
Jordon jakusz highresscreenshot00012
Jordon jakusz highresscreenshot00008
Jordon jakusz highresscreenshot00010
Jordon jakusz highresscreenshot00014
Jordon jakusz highresscreenshot00015
Jordon jakusz highresscreenshot00016
Jordon jakusz untitled 53
Jordon jakusz untitled 56
Jordon jakusz untitled 54
Jordon jakusz untitled 55
Jordon jakusz untitled 52
Remington ACR

ACR was modeled in Maya and I baked and textured using Substance Painter 2. For rendering I put it in Unreal Engine 4 and I also only rendered the high poly model in Keyshot. High to low poly game asset pipeline and the ACR is 26551 tris with a 4k map.

More artwork
Jordon jakusz screenshot000Jordon jakusz view 07Jordon jakusz 36daysoftype