This is a high poly model from an older game asset ACR project I posted earlier. I used it for the high poly bake before I stamped on other details in substance painter for my low poly game asset. I wanted to do some more high res Keyshot renders and dive into the material and environment capabilities of Keyshot. I hope you enjoy. Shout out to my friend Joe Craig-Ferraz who is an industrial designer and helped me with some Keyshot pointers.