Knife Concept
Low Poly

Low Poly

Low Poly

Low Poly

Low Poly

Low Poly

High Poly Keyshot Render

High Poly Keyshot Render

High Poly Keyshot Render

High Poly Keyshot Render

High Poly Keyshot Render

High Poly Keyshot Render

High Poly Zbrush Sculpt

High Poly Zbrush Sculpt

High Poly Zbrush Sculpt

High Poly Zbrush Sculpt

Knife Concept

I wanted to get into Zbrush 4R8 and start using the live boolean, zmodeler, and new gizmo3d. My process was using zBrush to create my high poly model, and then I quickly put into Keyshot to get a few renders using a red handle. I retopoed in maya using the quad draw tool and then textured in substance painter and rendered in marmoset for the final low poly game asset.

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