I have been working in the 3D industry for over 5 years now with a focus on real-time optimization. I have vast knowledge in the game engine pipeline for PBR texturing and high/low modeling for hard-surface, props, and environments. My career has led me to Aechelon, a leading provider for 3D real-time flight simulators for the U.S. military. I helped with the environment creation where attention to detail was my strong suit.
At Adobe I had to wear many hats. but I was able to learn and improve my skills over a wide variety of tasks including some big marketing initiatives, AR asset creation, and helping with the pipeline development. I am very passionate about games, 3D, and real-time development and I pride myself in being efficient and punctual.
Currently looking for game studio job as a hard-surface artist, environment artist, or prop artist.