Jordon Jakusz
Jordon Jakusz
3D Artist at EA
San Francisco, United States

About

I have been working in the 3D industry for over 5 years now with a focus on real-time optimization. I have vast knowledge in the game engine pipeline for PBR texturing and high/low modeling for hard-surface, props, and environments. My career has led me to Aechelon, a leading provider for 3D real-time flight simulators for the U.S. military. I helped with the environment creation where attention to detail was my strong suit.

At Adobe I had to wear many hats. but I was able to learn and improve my skills over a wide variety of tasks including some big marketing initiatives, AR asset creation, and helping with the pipeline development. I am very passionate about games, 3D, and real-time development and I pride myself in being efficient and punctual.

Currently looking for game studio job as a hard-surface artist, environment artist, or prop artist.

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Skills

Digital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingGame DesignPBR Texturinghigh to low poly workflowrealtime asset creationgame ready asset creation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Dimension
Dimension
Unity
Unity
V-Ray
V-Ray